Unreal Gameplay Programmer

Metrea · Stockholm, Sweden · Other

Posted 2026-07-27

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Group Overview

The Digital and Synthetic Capability Unit (D&S) is committed to providing mission-driven information solutions that seamlessly bridge the digital and physical realms. Leveraging cutting-edge technologies and advanced platforms, we empower operational readiness and elevate situational awareness across diverse domains—including air, maritime, and space.

Position Summary

We are looking for an experienced Unreal Engine programmer to join our NOR Core Platform team. In this role, you will have a major impact on our next generation simulation platform by developing core systems and features that create an immersive world with realistic and rich behaviours. You will have input into key architectural decisions whilst working closely with experts in rendering, game AI, flight dynamics, and test automation. You will report to an engineering manager and support them with technical decision making.

What You'll Do

Develop and evolve a wide range of systems for our Unreal Engine-based simulation platform, including gameplay systems, cameras, UI, game AI, networking, and others.

Advance the architecture of the platform, systems, and plugins to improve the usability by internal and external users.

Improve testability at the functional and system levels.

Help with upgrades to latest engine versions, driving the evaluation and adoption of new features.

Ensure code quality and promote good engineering practices.

Collaborate and communicate with the wider teams, articulating technical issues to non-technical team members.

Regularly share knowledge, mentoring and onboarding other team members.

What You Bring

7+ years of professional C++ software development.

Demonstrated deep experience creating and maintaining gameplay systems in Unreal Engine.

Good knowledge of UI systems and design patterns.

Applied architectural principles that ensure extensibility, maintainability, and performance.

Experience of team delivery in an Agile software development environment.

Strong organizational skills: able to work independently; proactive approach to task delivery and documentation.

Drive to learn constantly and further your knowledge.

Additional Eligibility Qualifications

Experience with game AI systems.

Benefits

Friskvård of 5K annually

Parental leave

5% occupational pension (swe. tjänstepension),

30 days of leave

Bonus Scheme

Personal development opportunities

Work Authorization / Security Clearance

The candidate will have the legal right to work in Sweden and will be able to produce right to work documentation.

AAP/EEO Statement

Metrea is an Equal Opportunity Employer. Employment decisions are made without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or other characteristics protected by law.

Position Type and Expected Hours of Work

This is a full-time non-exempt position with typical working hours of Monday through Friday, 9:00 a.m. to 6:00 p.m. Hours and work shifts may change in accordance with department and business needs. Exempt Employees must have the ability to be on-call and available, as business needs require. Non-Exempt employees may be required to work over 40 hours per week with approval from the department manager.

Work Environment

The job operates in an office setting.

Travel

This role may require occasional travel to other Metrea offices.

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