QA Engineer

Nex · Hong Kong · Engineering

Posted 2026-08-05

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Location: Hong Kong (Onsite)

Type: Full Time

The Role

We’re looking for a QA Engineer who loves games, sweats the details, and enjoys learning new technology. Motion-based QA is different from traditional game QA: you’ll test with your whole body in real-world environments (lighting, room sizes, player heights, 1–4 players, etc.). Prior motion-gaming experience is not required—strong QA fundamentals and a learning mindset are.

What You'll Do

Create and execute test plans and test cases for motion-based games and the Nex Playground experience.

Validate core player experience for living-room play: onboarding, clarity, responsiveness, and “is this fun and understandable?”

Test motion-game fundamentals such as responsiveness/latency, recognition consistency, occlusion handling, and edge cases.

Perform functional, usability, regression, localization, and device/compatibility testing across the product surface area.

Write excellent bug reports with clear repro steps, expected vs. actual results, environment details, and short video captures when helpful.

Collaborate cross-functionally: clarify requirements, ask good questions, and flag risk areas early.

What We're Looking For

1–2 years of experience in IT or the game industry (or equivalent hands-on experience).

Strong understanding of QA methodologies, tools, and processes.

Excellent analytical and problem-solving skills.

Strong attention to detail and a commitment to quality.

Good communication and teamwork skills.

Ability to work independently and manage multiple tasks simultaneously.

Good command of written and spoken English.

Hands-on comfort with hardware and TV setups, including basic troubleshooting (network, setup flows, updates)

Willingness to perform physical movements during testing and appear in internal test recordings.

A genuine interest in games and player experience—especially party/family-friendly titles.

Nice to Have

Cantonese and/or Mandarin fluency

Experience testing camera-based, motion, AR, or computer vision products.

Experience testing multiplayer/local co-op or party games.

Familiarity with Unity, Android-based hardware, or mobile gaming.

Experience setting up consumer electronics (TVs, consoles, streaming devices).

Experience with test automation or scripting (even small personal projects).

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