Senior DevOps Engineer

Rushdown Studios · Saratoga Springs, New York, United States · Engineering

Posted 2026-08-29

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Rushdown Studios is looking for an experienced DevOps Engineer to join us in support of an existing partner studio! In this role, you’ll work alongside our existing team to improve infrastructure reliability and automate infrastructure creation and tools for a large-scale game development project.

Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it’s not mandatory; we encourage you to apply even if you don’t meet all of the requirements listed below!

Work Location: For this role, we are only able to consider candidates willing to work from our office in Saratoga Springs, NY on a hybrid basis (e.g., Tuesday-Thursday). This is not a fully remote position and, in this case, Rushdown is not able to offer relocation assistance to successful candidates located outside of a reasonable commuting distance.

Responsibilities

Design, implement, and maintain cloud infrastructure for game development and live-service games using one or more cloud platforms (e.g., AWS, Azure, GCP).

Deploy infrastructure-as-code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates.

Promote cloud security best practices and compliance requirements for gaming infrastructure.

Design and develop CI/CD pipelines for builds and deployments.

Respond to live support issues for a live-service game.

Empower multiple teams through development environment automation.

Requirements

Three (3) years of professional experience with Amazon Web Services.

Experience scripting with languages like Python, PowerShell, or Groovy.

Experience with containerization and orchestration (e.g., Docker, Kubernetes).

Understanding of game packaging and deployment requirements for different platforms.

Experience compiling code and/or managing pipelines that compile code.

Experience monitoring and profiling applications (DataDog, CloudWatch, Prometheus).

Ability to debug unexpected issues that arise during development.

Willingness to selflessly put player experiences first before even your own code and ego.

Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

Experience with build systems like Jenkins, TeamCity, or Azure DevOps, specifically for game development projects.

Experience working with additional cloud providers (e.g., Azure, GCP).

Knowledge of game development workflows and asset management.

Experience with the Go programming language.

Experience running multi-cloud applications.

Previous work using version control for game development (e.g., Perforce, Git LFS).

Benefits:

Compensation: $120,000-140,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.

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